Nice! I like the idea for this platformer puzzle game. I also like the movement, the way you can take a step forward or hold the button to advance. I've been trying to do the same for top-down games - it's not easy!
The player character is aligned to a 16x16 grid, and all movement inputs and state changes are ignored until she realigns with the grid. I accomplished this by having the input keys simply adjust variables and do little else; a block of code that is run whenever Sue is aligned with the grid contains all the movement and state-changing behavior.
That's really interesting, I definitely got a deeper understanding of the problem from that explanation. I'm going to try to come up with a solution based on what you said there. I guess what I have a problem thinking about is how to align the player to a grid, how to actually connect the player x and y coordinates to a grid. Anyway thank you for taking the time explaining that.
Looks really promising! I love the sprites you did for this. You have a very cute art style. The level editor is also a very cool addition to a game like this, since I could see many applications for the mechanics that you've already implemented. Keep up the great work. :)
Thank you for the kind words! I'm glad you like the spritework and level editor. I'll try to add some more stuff to the editor and get more creative with level design in future updates.
this is a really novel idea for a puzzle game! i'm seeing loads of potential applications already with the systems you have here. off the bat, i'd say a reset button would be nice, since you can pretty easily screw yourself over. also, is there a way to turn without moving?
While you have the wand pulled out, you can choose which direction you want to face and use it in. I ended up making a few quality-of-life changes already, so in the next version, you'll be able to press X to reset the current level while paused.
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An original puzzler with lots of charm and room for creativity. Keep up the good work!
Nice! I like the idea for this platformer puzzle game. I also like the movement, the way you can take a step forward or hold the button to advance. I've been trying to do the same for top-down games - it's not easy!
Thanks for playing! I'm glad you enjoyed this.
The player character is aligned to a 16x16 grid, and all movement inputs and state changes are ignored until she realigns with the grid. I accomplished this by having the input keys simply adjust variables and do little else; a block of code that is run whenever Sue is aligned with the grid contains all the movement and state-changing behavior.
That's really interesting, I definitely got a deeper understanding of the problem from that explanation. I'm going to try to come up with a solution based on what you said there. I guess what I have a problem thinking about is how to align the player to a grid, how to actually connect the player x and y coordinates to a grid. Anyway thank you for taking the time explaining that.
Looks really promising! I love the sprites you did for this. You have a very cute art style. The level editor is also a very cool addition to a game like this, since I could see many applications for the mechanics that you've already implemented. Keep up the great work. :)
Thank you for the kind words! I'm glad you like the spritework and level editor. I'll try to add some more stuff to the editor and get more creative with level design in future updates.
this is a really novel idea for a puzzle game! i'm seeing loads of potential applications already with the systems you have here. off the bat, i'd say a reset button would be nice, since you can pretty easily screw yourself over. also, is there a way to turn without moving?
Hey, thanks for trying this out!
While you have the wand pulled out, you can choose which direction you want to face and use it in. I ended up making a few quality-of-life changes already, so in the next version, you'll be able to press X to reset the current level while paused.