Version 1.1.1.1 Hotfix!


This one's pretty embarrassing. Since the last update, because of some changes I made under the hood, it was possible to no-clip through walls in specific circumstances if you equipped augments to increase your maximum movement speed. The reason for that is because I had "failsafe" code in place to prevent Taska from getting stuck inside walls, which would enable no-clip if it detected that you were somewhere you shouldn't be, but my recent reworking of this code ended up not playing nicely with non-flat movement values. Since nothing in the game actively creates obstacles or pits, and I have no plans to introduce any future content where this occurs, I'm fixing the bug by removing this useless code entirely.

Cool new version number, at least!

== VERSION 1.1.1.1 CHANGES ==

  • An issue that allowed Taska to pass through unwalkable terrain in specific circumstances with a movement speed stat higher than 100% has been fixed.
  • Taska now enters its "attack stance" while your subweapon is on cooldown (because having absolutely no sprite animation was weird).

Files

armored_arachnid_1.1.1.1.zip 2.8 MB
9 days ago

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