Second Demo! Armored Arachnid Version 0.2!
Merry Christmas! I've been busy working on some new content for Armored Arachnid and have just finished preparing a second demo! This update mainly adds two additional planets and a level selection interface, so all three planets I was intending to have available at the start of the game are now present and playable to an extent. You'll be able to run through the first 10 waves on each of the planets; as I've yet to design any of the more "advanced" versions of planets that are played after the first, the current game ends after clearing one planet.
The level select features Jifu (full name Jifuzylles, but she doesn't like being called that), a returning character from the original Dark Space! She's a character I've been slowly redesigning over the years, and although she's made a cameo appearance in Jumble Rumble, one of my small games, she's otherwise been absent for several years. Originally one of the stage bosses, recent circumstances involving a mutual enemy and the disappearance of her family have turned her into your slightly-less-than-enthusiastic ally. She'll offer some particularly crass dialogue as she informs you of some planetary dangers you can expect. Do your best to tolerate her until the next update, when she might decide to be a little more helpful...
Speaking of the next update, I'm planning to focus on my planned equipment/upgrade system, in which permanent upgrades will drop from the game's bosses and can be managed and equipped when you're back on the main menu. I'm still figuring out exactly how I want to incorporate the system, so I opted to prioritize new levels, enemies, and bosses for this demo; I'm hopeful that having multiple planets with different types of enemies now will assist me in the process of designing alternative weapons that can replace the default weapon (for example, I believe that Fabor is the most difficult planet with the default weapon, but I expect a low-range, high-damage melee weapon to perform particularly well there while having more trouble on the other planets).
Well, that's enough rambling for now. I hope everyone enjoys the new content and has a wonderful Christmas!
== VERSION 0.2 CHANGES ==
- A level select screen has been added to the game! Currently, you can experience the "difficulty 1" version of each planet, consisting of the first 10 waves, before the demo ends.
- Along with the new level select, two new worlds, the ocean planet Cabera and the jungle planet Fabor, have been implemented. Each planet features a unique assortment of enemies and environments before culminating in a unique boss encounter!
- The existing enemies and boss on the desert planet Lejra have been slightly retuned to bring them in line with the new planets' monsters and bosses.
- A handful of minor enemy behaviors that weren't quite working as intended (such as enemies with randomized rotating behavior always defaulting in one direction) have been fixed.
- A frame-perfect bug that prevented an upcoming enemy from spawning normally if the cap of active enemies was reached and an enemy was killed on the same frame that the spawn timer went off has been fixed.
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Armored Arachnid
Arcade top-down shooter
Status | In development |
Author | Taska |
Genre | Shooter |
Tags | 2D, Aliens, Arcade, GameMaker, Retro, Space, Top down shooter |
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