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Just an advisory for anyone interested in playing this game - the two downloads are exactly the same, with the exception of one technical setting.

The first download (the "VSync Enabled" one) should run perfectly fine for everyone, so I suggest that you get this one. The other download may run at an unchecked framerate on certain systems (basically meaning that the game speed could be faster than it's supposed to be) and is mainly just there for posterity and because this is a silly jam game with no proper in-game menu to toggle the setting.

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this was fun! super tricky but fun.  the level design is tight & precise (spoiled only slightly by enemy respawning sometimes making their movement patterns almost impossible) and i appreciate the little details like enemies getting multiple palettes. i would love to try this out on my controller, but it's a jam game so i get it lol. anyway good work!

Glad you enjoyed the game! I did end up altering the three-slugs room during development to allow you to defeat them with falling arrows (arrows will dislodge and fall when you fire at a wall up close, and I ended up liking it as tech to defeat certain enemies), but I do think the lava-themed rooms with bats ended up being a little harder than they needed to be. I have gotten a similar comment about how shooting the bats in the room with three of them only makes the room harder to complete than it initially is, haha.

Does your controller come with software to map buttons to keyboard inputs? I know others who wanted to play some of my games with a controller as well, and that ended up working for their needs. I have been interested in implementing custom keybinds for future games if it feels warranted, but it's something you have to specially program for in GMS. I would have to rewrite and reorganize a bunch of this game's code for it, and yeah, it's just something I wanted to quickly throw together.

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I like the game but it's just too difficult to win in 1 sitting and with no save ability, I have to give up unfortuanantly. Got to the 2nd boss. The 1st boss was hard enough, it just keeps getting more and more ridiculous. Would really be better with a save as well as an easier difficulty level.

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nice game, certainly wouldnt have gotten that one part wihout the guide though :-)

would be nice if we got a win scren or such after the final boss :-)

h,m, really could use some permament save file >:-(


had jsut beaten the final boss and closed the game.

due to seeing the screenshot above, I suddenly remembered a spot i should have backtracked to after getting the ice switch.
booting up the game... and I'm back at the very start. great -.-

I aint replaying the whole game just for that small % to 100% -.-

This game does have an ending and a victory screen! What you think is the final boss isn't actually the final boss, and another route opens after defeating the second boss. Did you notice any "skull" gates in a different room, similar to the ones in the room of the first boss?

I'm sorry about the exclusion of any permanent saving features; this is just a quick, game jam-type game that I put together in a short period and didn't consider adding anything of the sort. It sounds like you got pretty close to the end, though.

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just replayed the game and beat it.
Was jsut confused since compared to the first boss, the second boss was one closed room, no item after the win, no visible exit opening.
well, now beat it, good game! :-)

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My 1st go at it.

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Thank you for playing! I hope you enjoyed the game. I just put out an early update to address some issues, which should hopefully eliminate the issue of having to repeat the platforming challenges to reach the green and blue switches after deaths and make the bosses more manageable to deal with.

You're welcome and ty for the QoL features

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game cool)))))))